Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 32d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local Test Server (No EAC / Tiny Map / Frozen AI)?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 33 days 7 hours ago.
Player counts
How busy is Local Test Server (No EAC / Tiny Map / Frozen AI)?
Last seen 32 days 6 hours ago, Local Test Server (No EAC / Tiny Map / Frozen AI) is offline at the moment.
How does Local Test Server (No EAC / Tiny Map / Frozen AI) rank against other Rust servers?
The top 61% of ranked servers includes Local Test Server (No EAC / Tiny Map / Frozen AI), at #13,973 for player hours over the last seven days.
Map and rules
Which map does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
A procedural map, generated by the game, runs on Local Test Server (No EAC / Tiny Map / Frozen AI).
What are the rules and settings on Local Test Server (No EAC / Tiny Map / Frozen AI)?
A gather rate is not given in the name Local Test Server (No EAC / Tiny Map / Frozen AI). Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Local Test Server (No EAC / Tiny Map / Frozen AI) run?
Rust network protocol 2633 and build 165217 is the build Local Test Server (No EAC / Tiny Map / Frozen AI) runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local Test Server (No EAC / Tiny Map / Frozen AI) online, and how reliable is it?
Last seen 32 days 6 hours ago, Local Test Server (No EAC / Tiny Map / Frozen AI) is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.
Where is Local Test Server (No EAC / Tiny Map / Frozen AI) located?
Nothing about a region comes from Local Test Server (No EAC / Tiny Map / Frozen AI). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 90.185.0.204:28015.
Tags
Which Rust Heatmap lists and filters include Local Test Server (No EAC / Tiny Map / Frozen AI)?
These Rust Heatmap lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Local Test Server (No EAC / Tiny Map / Frozen AI) mean?
The game's server browser reads the tags Local Test Server (No EAC / Tiny Map / Frozen AI) publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Local Test Server (No EAC / Tiny Map / Frozen AI)?
Press F1 in Rust to open the console, then enter client.connect 90.185.0.204:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.