Rust HeatmapInfrared · players
IR live Players63,914 Servers11,774 Warm3,541 Fresh wipes · 3h129 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–2° · slots

Local Test Server (No EAC / Tiny Map / Frozen AI)

Offline 90.185.0.204:28015 checked 32d ago

moddedoxide
Sp1 · players now 1/ 2
50% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,973
rank
top 61%
33d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 32d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 15:13 UTC33d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
89 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
99 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
88 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
28 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Local Test Server (No EAC / Tiny Map / Frozen AI)?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on Local Test Server (No EAC / Tiny Map / Frozen AI)?

Local Test Server (No EAC / Tiny Map / Frozen AI) has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 33 days 7 hours ago.

Player counts

How busy is Local Test Server (No EAC / Tiny Map / Frozen AI)?

Last seen 32 days 6 hours ago, Local Test Server (No EAC / Tiny Map / Frozen AI) is offline at the moment.

How does Local Test Server (No EAC / Tiny Map / Frozen AI) rank against other Rust servers?

The top 61% of ranked servers includes Local Test Server (No EAC / Tiny Map / Frozen AI), at #13,973 for player hours over the last seven days.

Map and rules

Which map does Local Test Server (No EAC / Tiny Map / Frozen AI) run?

A procedural map, generated by the game, runs on Local Test Server (No EAC / Tiny Map / Frozen AI).

What are the rules and settings on Local Test Server (No EAC / Tiny Map / Frozen AI)?

A gather rate is not given in the name Local Test Server (No EAC / Tiny Map / Frozen AI). Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.

Location and uptime

Which version of Rust does Local Test Server (No EAC / Tiny Map / Frozen AI) run?

Rust network protocol 2633 and build 165217 is the build Local Test Server (No EAC / Tiny Map / Frozen AI) runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Local Test Server (No EAC / Tiny Map / Frozen AI) online, and how reliable is it?

Last seen 32 days 6 hours ago, Local Test Server (No EAC / Tiny Map / Frozen AI) is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.

Where is Local Test Server (No EAC / Tiny Map / Frozen AI) located?

Nothing about a region comes from Local Test Server (No EAC / Tiny Map / Frozen AI). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 90.185.0.204:28015.

Tags

Which Rust Heatmap lists and filters include Local Test Server (No EAC / Tiny Map / Frozen AI)?

These Rust Heatmap lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Local Test Server (No EAC / Tiny Map / Frozen AI) mean?

The game's server browser reads the tags Local Test Server (No EAC / Tiny Map / Frozen AI) publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): This build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Local Test Server (No EAC / Tiny Map / Frozen AI)?

Press F1 in Rust to open the console, then enter client.connect 90.185.0.204:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp2
Max players Slot count: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165217
Build This build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.