Test1 Server
Offline 90.154.73.99:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:13 UTC25d ago | 1° | – | running | 1 |
| Mon 21 Sep, 16:10 UTC36d ago | 1° | held half | 10.6 days | 1 |
| Sun 20 Sep, 08:26 UTC37d ago | 1° | – | 1.3 days | 1 |
| Thu 17 Sep, 08:55 UTC40d ago | 1° | held half | 3 days | 0 |
| Wed 16 Sep, 09:11 UTC41d ago | 1° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test1 Server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test1 Server?
There is no next wipe to predict on Test1 Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 18 hours ago.
Population
How busy is Test1 Server?
The last time Test1 Server was seen was 24 days 17 hours ago, and it is offline now.
How does Test1 Server rank against other Rust servers?
Ranked #15,993 on seven-day player hours, Test1 Server is in the top 70% of all ranked servers.
Settings and rules
Which map does Test1 Server run?
The game generates the procedural map on Test1 Server.
What are the rules and settings on Test1 Server?
The name Test1 Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Test1 Server run?
Rust network protocol 2634 and build 166652 on Windows is what Test1 Server runs. To join, your game must match the protocol; Steam handles the update.
Is Test1 Server online, and how reliable is it?
Last seen 24 days 17 hours ago, Test1 Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is Test1 Server located?
Nothing about a region comes from Test1 Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 90.154.73.99:28015.
Lists and filters
Which Rust Heatmap lists and filters include Test1 Server?
The Rust Heatmap lists that Test1 Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Test1 Server mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags Test1 Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Test1 Server?
To join by console, open it with F1 in Rust and enter client.connect 90.154.73.99:28015. Or press Launch Rust on this page, which connects you through Steam.