Testing
Online 90.146.82.82:28035 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:03 UTC4d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Testing?
At their busiest, its recent wipes averaged 1 players. 4 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Testing?
The record of Testing's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 4 days 10 hours ago the server made the world it is on now.
Player counts
How busy is Testing?
Testing currently has 0 of its 10 slots filled. The average across the last seven days is 0 players; the peak reached 1.
How does Testing rank against other Rust servers?
The top 68% of ranked servers includes Testing, at #15,064 for player hours over the last seven days.
Settings and rules
Which map does Testing run?
A procedural map, generated by the game, runs on Testing.
What are the rules and settings on Testing?
The name Testing does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Testing run?
Rust network protocol 2635 and build 168909 on Linux is what Testing runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Testing online, and how reliable is it?
The server is up at the moment: Testing is online. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 6 October 2026.
Where is Testing located?
Nothing about a region comes from Testing. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 90.146.82.82:28035.
Tags
Which Rust Heatmap lists and filters include Testing?
The Rust Heatmap lists that Testing fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Testing mean?
The game's server browser reads the tags Testing publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Testing?
To join by console, open it with F1 in Rust and enter client.connect 90.146.82.82:28035. Or press Launch Rust on this page, which connects you through Steam.