[DEV] Server
Offline 89.93.3.136:12015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC7d ago | 0° | – | running | 0 |
| Sat 17 Oct, 08:31 UTC10d ago | 1° | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC23d ago | 1° | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC23d ago | 1° | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC24d ago | 1° | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC30d ago | 2° | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC32d ago | 1° | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC33d ago | 1° | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [DEV] Server?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.
What is the wipe schedule on [DEV] Server?
Wipes come at irregular times on [DEV] Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 23 hours ago the server made the world it is on now.
Player counts
How busy is [DEV] Server?
[DEV] Server went quiet 47 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 2.
How does [DEV] Server rank against other Rust servers?
The top 36% of ranked servers includes [DEV] Server, at #7,919 for player hours over the last seven days.
Map and rules
Which map does [DEV] Server run?
The game generates the procedural map on [DEV] Server.
What are the rules and settings on [DEV] Server?
The name [DEV] Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does [DEV] Server run?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. To join, your game must match the protocol; Steam handles the update.
Is [DEV] Server online, and how reliable is it?
[DEV] Server is down just now; the last sighting was 47 hours ago. 40 of 168 hours up over the last 7 full days, which is 24%. It first appears in Rust Heatmap records on 13 September 2026.
Where is [DEV] Server located?
No region is published by [DEV] Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 89.93.3.136:12015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [DEV] Server?
The Rust Heatmap lists that [DEV] Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Server mean?
These are the tags [DEV] Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [DEV] Server?
Press F1 in Rust to open the console, then enter client.connect 89.93.3.136:12015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.