Rust HeatmapInfrared · players
IR live Players95,355 Servers11,887 Warm4,090 Fresh wipes · 3h149 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

[DEV] Server

Offline 89.93.3.136:12015 checked 1d ago

moddedcarbon
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 2
#7,919
rank
top 36%
7d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 1d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:49 UTC7d ago 0 – running 0
Sat 17 Oct, 08:31 UTC10d ago 1 held half 2.5 days 0
Sun 4 Oct, 14:00 UTC23d ago 1 halved by day 1 12.8 days 0
Sat 3 Oct, 22:21 UTC23d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC24d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC30d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC32d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC33d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
219 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
191 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
34 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
194 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
65 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [DEV] Server?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.

What is the wipe schedule on [DEV] Server?

Wipes come at irregular times on [DEV] Server, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 23 hours ago the server made the world it is on now.

Player counts

How busy is [DEV] Server?

[DEV] Server went quiet 47 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 2.

How does [DEV] Server rank against other Rust servers?

The top 36% of ranked servers includes [DEV] Server, at #7,919 for player hours over the last seven days.

Map and rules

Which map does [DEV] Server run?

The game generates the procedural map on [DEV] Server.

What are the rules and settings on [DEV] Server?

The name [DEV] Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does [DEV] Server run?

Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. To join, your game must match the protocol; Steam handles the update.

Is [DEV] Server online, and how reliable is it?

[DEV] Server is down just now; the last sighting was 47 hours ago. 40 of 168 hours up over the last 7 full days, which is 24%. It first appears in Rust Heatmap records on 13 September 2026.

Where is [DEV] Server located?

No region is published by [DEV] Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 89.93.3.136:12015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include [DEV] Server?

The Rust Heatmap lists that [DEV] Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [DEV] Server mean?

These are the tags [DEV] Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [DEV] Server?

Press F1 in Rust to open the console, then enter client.connect 89.93.3.136:12015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp2
Max players Slot count: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.