Rust HeatmapInfrared · players
IR live Players96,202 Servers11,870 Warm4,104 Fresh wipes · 3h159 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

[DEV] Server

Offline 89.93.3.136:12015 checked 19h ago

moddedcarbon
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Sun 19:00flare: a wipe in that hourMon 22:00
1
7-day average
peak 2
#7,990
rank
top 36%
23h ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 19h ago

Li2Players

AveragePeak
00.511.5219:0022:0014:0017:0019:0022:00

Hourly average and peak, UTC.

Li3Server performance

010020030040019:0022:0014:0017:0019:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:47 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
252 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
187 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
208 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
65 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on [DEV] Server?

Its rhythm cannot yet be told: too few of [DEV] Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 hours ago.

Population

How busy is [DEV] Server?

[DEV] Server went quiet 19 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 2. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

How does [DEV] Server rank against other Rust servers?

Ranked #7,990 on seven-day player hours, [DEV] Server is in the top 36% of all ranked servers.

Map and rules

Which map does [DEV] Server run?

[DEV] Server runs a procedural map of size 3,500 with seed 799696644, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [DEV] Server?

No gather rate appears in the name [DEV] Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does [DEV] Server run?

The build on [DEV] Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [DEV] Server online, and how reliable is it?

Offline at the moment: [DEV] Server was last seen 19 hours ago. The uptime it reports puts the last restart at about 2 hours ago. 9 of 24 hours up in the last 1 full day, which is 38%. The first record of it on Rust Heatmap is 25 October 2026.

Where is [DEV] Server located?

A region is not published for [DEV] Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 89.93.3.136:12015.

Does [DEV] Server run smoothly?

Average server fps over the last 48 hours was 151; it never dropped below 117. The world held as many as 66,413 entities, buildings and deployables included. The highest memory use was 2,267 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [DEV] Server?

These Rust Heatmap lists include [DEV] Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.

What do the server tags on [DEV] Server mean?

The game's server browser reads the tags [DEV] Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join [DEV] Server?

Enter client.connect 89.93.3.136:12015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp2
Max players This server has 2 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.