[DEV] Server
Offline 89.93.3.136:12015 checked 19h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [DEV] Server?
Its rhythm cannot yet be told: too few of [DEV] Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 hours ago.
Population
How busy is [DEV] Server?
[DEV] Server went quiet 19 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 2. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
How does [DEV] Server rank against other Rust servers?
Ranked #7,990 on seven-day player hours, [DEV] Server is in the top 36% of all ranked servers.
Map and rules
Which map does [DEV] Server run?
[DEV] Server runs a procedural map of size 3,500 with seed 799696644, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [DEV] Server?
No gather rate appears in the name [DEV] Server. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [DEV] Server run?
The build on [DEV] Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [DEV] Server online, and how reliable is it?
Offline at the moment: [DEV] Server was last seen 19 hours ago. The uptime it reports puts the last restart at about 2 hours ago. 9 of 24 hours up in the last 1 full day, which is 38%. The first record of it on Rust Heatmap is 25 October 2026.
Where is [DEV] Server located?
A region is not published for [DEV] Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 89.93.3.136:12015.
Does [DEV] Server run smoothly?
Average server fps over the last 48 hours was 151; it never dropped below 117. The world held as many as 66,413 entities, buildings and deployables included. The highest memory use was 2,267 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [DEV] Server?
These Rust Heatmap lists include [DEV] Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on [DEV] Server mean?
The game's server browser reads the tags [DEV] Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.