Rust Dev Local
Offline 89.92.228.8:28015 checked 40m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Dev Local?
The record of Rust Dev Local's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 9 hours ago.
Player counts
How busy is Rust Dev Local?
Rust Dev Local went quiet 40 minutes ago and is offline right now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does Rust Dev Local rank against other Rust servers?
Ranked #5,756 on seven-day player hours, Rust Dev Local is in the top 26% of all ranked servers.
Rules and settings
Which map does Rust Dev Local run?
The game generates the procedural map on Rust Dev Local.
What are the rules and settings on Rust Dev Local?
A gather rate is not given in the name Rust Dev Local. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Rust Dev Local run?
The build on Rust Dev Local is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Dev Local online, and how reliable is it?
Offline at the moment: Rust Dev Local was last seen 40 minutes ago. It was up 17 of 72 hours across the last 3 full days, or 24% of the time. The first record of it on Rust Heatmap is 23 October 2026.
Where is Rust Dev Local located?
Nothing about a region comes from Rust Dev Local. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 89.92.228.8:28015.
Tags
Which Rust Heatmap lists and filters include Rust Dev Local?
These Rust Heatmap lists include Rust Dev Local: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust Dev Local mean?
The game's server browser reads the tags Rust Dev Local publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust Dev Local?
Press F1 in Rust to open the console, then enter client.connect 89.92.228.8:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.