Rust HeatmapInfrared · players
IR live Players56,681 Servers11,752 Warm3,410 Fresh wipes · 3h130 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

WuyZar DevServer - Custom

Offline 89.92.195.164:28015 checked 39d ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,271
rank
no region published
54d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 39d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
61 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
51 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on WuyZar DevServer - Custom?

WuyZar DevServer - Custom has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 54 days 4 hours ago the server made the world it is on now.

Player counts

How busy is WuyZar DevServer - Custom?

Last seen 39 days 9 hours ago, WuyZar DevServer - Custom is offline at the moment.

How does WuyZar DevServer - Custom rank against other Rust servers?

Ranked #13,271 on seven-day player hours, WuyZar DevServer - Custom is in the top – of all ranked servers.

Rules and settings

What are the rules and settings on WuyZar DevServer - Custom?

The name WuyZar DevServer - Custom does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does WuyZar DevServer - Custom run?

Rust network protocol 2633 and build 162929 on Windows is what WuyZar DevServer - Custom runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is WuyZar DevServer - Custom online, and how reliable is it?

Offline at the moment: WuyZar DevServer - Custom was last seen 39 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is WuyZar DevServer - Custom located?

No region is published by WuyZar DevServer - Custom. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 89.92.195.164:28015.

Lists and filters

Which Rust Heatmap lists and filters include WuyZar DevServer - Custom?

Modded Rust servers, by live population are the Rust Heatmap lists that WuyZar DevServer - Custom fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on WuyZar DevServer - Custom mean?

These are the tags WuyZar DevServer - Custom publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs162929 (Build): Build 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join WuyZar DevServer - Custom?

To join by console, open it with F1 in Rust and enter client.connect 89.92.195.164:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs162929
Build Build 162929.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.