[DEV] Minigames
Offline 89.68.214.165:28015 checked 4h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:14 UTC5h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on [DEV] Minigames?
The record of [DEV] Minigames's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 5 hours ago the server made the world it is on now.
Player counts
How busy is [DEV] Minigames?
[DEV] Minigames went quiet 4 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 15:00 UTC, averaging 0 players.
How does [DEV] Minigames rank against other Rust servers?
Ranked #14,671 on seven-day player hours, [DEV] Minigames is in the top 66% of all ranked servers.
Map and rules
What are the rules and settings on [DEV] Minigames?
A gather rate is not given in the name [DEV] Minigames. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [DEV] Minigames run?
The build on [DEV] Minigames is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [DEV] Minigames online, and how reliable is it?
Last seen 4 hours ago, [DEV] Minigames is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 19 October 2026.
Where is [DEV] Minigames located?
A region is not published for [DEV] Minigames. Rust Heatmap shows the location a server states. It does not look up the machine's location. 89.68.214.165:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [DEV] Minigames?
These Rust Heatmap lists include [DEV] Minigames: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on [DEV] Minigames mean?
The game's server browser reads the tags [DEV] Minigames publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [DEV] Minigames?
To join by console, open it with F1 in Rust and enter client.connect 89.68.214.165:28015. Or press Launch Rust on this page, which connects you through Steam.