Savage Sands
Online 89.43.208.247:28015 checked 5m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC13d ago | 1° | – | running | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1° | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 2° | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Savage Sands?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Savage Sands?
Wipes come at irregular times on Savage Sands, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 13 days 23 hours ago the server made the world it is on now.
Population
How busy is Savage Sands?
Savage Sands currently has 1 of its 50 slots filled. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 21:00 UTC, averaging 2 players.
How does Savage Sands rank against other Rust servers?
Ranked #6,957 on seven-day player hours, Savage Sands is in the top 31% of all ranked servers.
Settings and rules
Which map does Savage Sands run?
Savage Sands runs a procedural map of size 5,000 with seed 1411653045, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Savage Sands?
A gather rate is not given in the name Savage Sands. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Savage Sands run?
The build on Savage Sands is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Savage Sands online, and how reliable is it?
Right now Savage Sands shows as online. The uptime it reports puts the last restart at about 23 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Savage Sands located?
A region is not published for Savage Sands. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 89.43.208.247:28015.
Does Savage Sands run smoothly?
Average server fps over the last 48 hours was 115; it never dropped below 96. Entities peaked at 155,456, counting buildings, deployables and all the rest of the world. The highest memory use was 4,128 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Savage Sands?
The Rust Heatmap lists that Savage Sands fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Savage Sands mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Savage Sands publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Savage Sands?
Press F1 in Rust to open the console, then enter client.connect 89.43.208.247:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.