Creative Test Server
Offline 89.247.6.201:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers, and #440 of the quad servers (top 53%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Creative Test Server?
Its rhythm cannot yet be told: too few of Creative Test Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 15 hours ago.
Population
How busy is Creative Test Server?
The last time Creative Test Server was seen was 6 days 12 hours ago, and it is offline now. Averaged over the past week: 2 players, peaking at 3.
How does Creative Test Server rank against other Rust servers?
Ranked #8,116 on seven-day player hours, Creative Test Server is in the top 37% of all ranked servers. Ranked against other quad servers, it comes in at #440.
Map and rules
Which map does Creative Test Server run?
The map on Creative Test Server is procedural, size 4,250 with seed 1234, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Creative Test Server?
The name Creative Test Server does not specify a gather rate. A group can have at most 4 players (quad). The server runs softcore, The lighter mode from Facepunch, where part of your loot is kept. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Creative Test Server run?
The build on Creative Test Server is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Creative Test Server online, and how reliable is it?
Creative Test Server is down just now; the last sighting was 6 days 12 hours ago. It was up 6 of 168 hours across the last 7 full days, or 4% of the time. Rust Heatmap has had it on record since 19 October 2026.
Where is Creative Test Server located?
A region is not published for Creative Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 89.247.6.201:28015.
Lists and filters
Which Rust Heatmap lists and filters include Creative Test Server?
Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population are the Rust Heatmap lists that Creative Test Server fits. These are the filters that return it on the list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on Creative Test Server mean?
These are the tags Creative Test Server publishes for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): This server has 10 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Creative Test Server?
To join by console, open it with F1 in Rust and enter client.connect 89.247.6.201:28015. Or press Launch Rust on this page, which connects you through Steam.