[Rust.kz] Test
Online EU 89.218.13.150:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 08:21 UTC, in 5d 10h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC5d ago | 0° | – | 3.7 days | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | 3° | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC13d ago | 4° | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC18d ago | 1° | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC26d ago | 1° | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW27d ago | 5° | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC28d ago | 5° | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC34d ago | 2° | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC40d ago | 2° | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC41d ago | 5° | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [Rust.kz] Test?
Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.
What is the wipe schedule on [Rust.kz] Test?
The prediction follows its tag, as too few of [Rust.kz] Test's wipes are on record to confirm the schedule. Due on Tuesday 3 November at 08:21 UTC: the next wipe. The world it runs now dates from 37 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is [Rust.kz] Test?
The current population of [Rust.kz] Test is 0, against 10 slots. A seven-day average of 0 players, with a peak of 3. Look at 18:00 UTC for the last 48 hours: that hour averaged 3 players.
How does [Rust.kz] Test rank against other Rust servers?
Top 31% of ranked servers and #1,971 in Europe: that is [Rust.kz] Test at #6,900 for player hours over seven days.
Map and rules
Which map does [Rust.kz] Test run?
A procedural map of size 3,650 with seed 1337, generated by the game, runs on [Rust.kz] Test. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on [Rust.kz] Test?
No gather rate appears in the name [Rust.kz] Test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [Rust.kz] Test run?
Rust network protocol 2635 and build 168909 is the build [Rust.kz] Test runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [Rust.kz] Test online, and how reliable is it?
Online now: [Rust.kz] Test. Its reported uptime dates the last restart to about 35 hours ago. It was up 22 of 168 hours across the last 7 full days, or 13% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [Rust.kz] Test located?
In Europe, [Rust.kz] Test lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 89.218.13.150:28015.
Does [Rust.kz] Test run smoothly?
Average server fps over the last 48 hours was 95; it never dropped below 86. Entities peaked at 81,077, counting buildings, deployables and all the rest of the world. Memory use reached 3,029 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [Rust.kz] Test?
These Rust Heatmap lists include [Rust.kz] Test: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days brings it up.
What do the server tags on [Rust.kz] Test mean?
The game's server browser reads the tags [Rust.kz] Test publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [Rust.kz] Test?
The same operator most likely runs them: [Rust.kz] Test publishes a rust.kz hostname, and 1 other server we track publishes one too.
Connect
How do I join [Rust.kz] Test?
Enter client.connect 89.218.13.150:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/STJwd78hZz.
