Rust HeatmapInfrared · players
IR live Players66,598 Servers11,790 Warm3,624 Fresh wipes · 3h126 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

[Rust.kz] Test

Online EU 89.218.13.150:28015 checked 9m ago

weekly wipes vanillamoddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Tue 08:00flare: a wipe in that hourWed 20:00
0
7-day average
peak 3
#6,900
rank
top 31% · #1971 in EU
1d ago
last wipe
weekly schedule
5d 10h
next wipe
Tue 3 Nov, 08:21 UTC
UTC checked 9m ago

Li2Players

AveragePeakWipe
0123408:0015:0022:0005:0012:0020:00Wiped Tue 27 Oct, 08:21 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
025507510008:0015:0022:0005:0012:0020:00Wiped Tue 27 Oct, 08:21 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 08:21 UTC, in 5d 10h. Its weekly schedule tag · low confidence

4.2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 2.5

Coming wipes

5d 10h
Tue 3 Nov, 08:21 UTC
7d 21h
Thu 5 Nov, 19:00 UTC
FW
12d 10h
Tue 10 Nov, 08:21 UTC
19d 10h
Tue 17 Nov, 08:21 UTC
26d 10h
Tue 24 Nov, 08:21 UTC
33d 10h
Tue 1 Dec, 08:21 UTC
35d 21h
Thu 3 Dec, 19:00 UTC
FW
40d 10h
Tue 8 Dec, 08:21 UTC

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:21 UTC1d ago – – running 0
Fri 23 Oct, 15:43 UTC5d ago 0 – 3.7 days 0
Thu 22 Oct, 10:08 UTC6d ago 3 – 1.2 days 0
Thu 15 Oct, 08:32 UTC13d ago 4 halved by day 3 7.1 days 0
Sat 10 Oct, 13:59 UTC18d ago 1 held half 4.8 days 0
Fri 2 Oct, 16:19 UTC26d ago 1 halved by day 2 7.9 days 0
Thu 1 Oct, 17:51 UTC FW27d ago 5 – 0.9 days 4
Wed 30 Sep, 06:07 UTC28d ago 5 – 1.5 days 0
Thu 24 Sep, 06:11 UTC34d ago 2 halved by day 3 6 days 0
Fri 18 Sep, 14:16 UTC40d ago 2 halved by day 1 5.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
102 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
28 / 200
[EU] Willjum's Solo Only | Thursday Wipes
EU · groups of 8+ · weekly · 25 on average
13 / 175
TRAVELER SOLO [MAX 1] Wipe 26.10
EU · no group limit · weekly · 23 on average
23 / 100
RustAria #2 [х2 | NoLimit | Мoскoвcкий]
EU · groups of 16+ · weekly · 10 on average
6 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [Rust.kz] Test?

Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.5.

What is the wipe schedule on [Rust.kz] Test?

The prediction follows its tag, as too few of [Rust.kz] Test's wipes are on record to confirm the schedule. Due on Tuesday 3 November at 08:21 UTC: the next wipe. The world it runs now dates from 37 hours ago. A weekly wipe is declared in its tags.

Player counts

How busy is [Rust.kz] Test?

The current population of [Rust.kz] Test is 0, against 10 slots. A seven-day average of 0 players, with a peak of 3. Look at 18:00 UTC for the last 48 hours: that hour averaged 3 players.

How does [Rust.kz] Test rank against other Rust servers?

Top 31% of ranked servers and #1,971 in Europe: that is [Rust.kz] Test at #6,900 for player hours over seven days.

Map and rules

Which map does [Rust.kz] Test run?

A procedural map of size 3,650 with seed 1337, generated by the game, runs on [Rust.kz] Test. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on [Rust.kz] Test?

No gather rate appears in the name [Rust.kz] Test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does [Rust.kz] Test run?

Rust network protocol 2635 and build 168909 is the build [Rust.kz] Test runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is [Rust.kz] Test online, and how reliable is it?

Online now: [Rust.kz] Test. Its reported uptime dates the last restart to about 35 hours ago. It was up 22 of 168 hours across the last 7 full days, or 13% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [Rust.kz] Test located?

In Europe, [Rust.kz] Test lists itself with the EU tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 89.218.13.150:28015.

Does [Rust.kz] Test run smoothly?

Average server fps over the last 48 hours was 95; it never dropped below 86. Entities peaked at 81,077, counting buildings, deployables and all the rest of the world. Memory use reached 3,029 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include [Rust.kz] Test?

These Rust Heatmap lists include [Rust.kz] Test: EU Rust servers, busiest first and Modded Rust servers, by live population. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days brings it up.

What do the server tags on [Rust.kz] Test mean?

The game's server browser reads the tags [Rust.kz] Test publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs [Rust.kz] Test?

The same operator most likely runs them: [Rust.kz] Test publishes a rust.kz hostname, and 1 other server we track publishes one too.

Connect

How do I join [Rust.kz] Test?

Enter client.connect 89.218.13.150:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://discord.com/invite/STJwd78hZz.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.