IKS[211 Devblog]
Offline 89.163.212.63:27015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on IKS[211 Devblog]?
Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 22 hours ago.
Population
How busy is IKS[211 Devblog]?
IKS[211 Devblog] went quiet 13 days 6 hours ago and is offline right now.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over seven days put IKS[211 Devblog] at #12,920, in the top 60% of ranked servers.
Settings and rules
What are the rules and settings on IKS[211 Devblog]?
A gather rate is not given in the name IKS[211 Devblog]. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does IKS[211 Devblog] run?
The build on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is IKS[211 Devblog] online, and how reliable is it?
Offline at the moment: IKS[211 Devblog] was last seen 13 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 October 2026.
Where is IKS[211 Devblog] located?
A region is not published for IKS[211 Devblog]. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 89.163.212.63:27015.
Tags
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
These Rust Heatmap lists include IKS[211 Devblog]: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
mp10 (Max players): This server has 10 slots; v2164 (Protocol): To join, run the same version: game protocol 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; hb68d7370 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags IKS[211 Devblog] publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join IKS[211 Devblog]?
Enter client.connect 89.163.212.63:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.