SKP Testserver
Online 89.163.188.215:28015 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC16d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SKP Testserver?
The average peak across its recent wipes is 1 players. 14 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on SKP Testserver?
The record of SKP Testserver's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 4 hours ago.
Player counts
How busy is SKP Testserver?
The current population of SKP Testserver is 0, against 10 slots. Averaged over the past week: 0 players.
How does SKP Testserver rank against other Rust servers?
Player hours over seven days put SKP Testserver at #15,373, in the top 69% of ranked servers.
Settings and rules
Which map does SKP Testserver run?
A procedural map of size 4,500 with seed 1203837342, generated by the game, runs on SKP Testserver. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on SKP Testserver?
A gather rate is not given in the name SKP Testserver. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does SKP Testserver run?
The build on SKP Testserver is Rust network protocol 2634 and build 167584, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is SKP Testserver online, and how reliable is it?
Right now SKP Testserver shows as online. The uptime it reports puts the last restart at about 15 days 5 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is SKP Testserver located?
No region is published by SKP Testserver. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 89.163.188.215:28015.
Does SKP Testserver run smoothly?
Average server fps over the last 48 hours was 13; it never dropped below 8. The world held as many as 117,186 entities, buildings and deployables included. At its peak it held 7,672 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include SKP Testserver?
Modded Rust servers, by live population are the Rust Heatmap lists that SKP Testserver fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on SKP Testserver mean?
These are the tags SKP Testserver publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join SKP Testserver?
Press F1 in Rust to open the console, then enter client.connect 89.163.188.215:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.