TestServ12
Offline 89.125.214.42:35001 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:29 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TestServ12?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on TestServ12?
The record of TestServ12's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 19 hours ago the server made the world it is on now.
Player counts
How busy is TestServ12?
TestServ12 went quiet 21 days 19 hours ago and is offline right now.
How does TestServ12 rank against other Rust servers?
Ranked #15,955 on seven-day player hours, TestServ12 is in the top 72% of all ranked servers.
Map and rules
Which map does TestServ12 run?
A procedural map of size 1,000 with seed 352165132, generated by the game, runs on TestServ12. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on TestServ12?
The name TestServ12 does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does TestServ12 run?
Rust network protocol 2634 and build 166586 is the build TestServ12 runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is TestServ12 online, and how reliable is it?
Last seen 21 days 19 hours ago, TestServ12 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 30 September 2026.
Where is TestServ12 located?
A region is not published for TestServ12. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 89.125.214.42:35001.
Tags
Which Rust Heatmap lists and filters include TestServ12?
The Rust Heatmap lists that TestServ12 fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on TestServ12 mean?
The game's server browser reads the tags TestServ12 publishes: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): This server has 200 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): This build is 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join TestServ12?
To join by console, open it with F1 in Rust and enter client.connect 89.125.214.42:35001. Or press Launch Rust on this page, which connects you through Steam.