TestServ12
Offline 89.125.214.42:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TestServ12?
TestServ12 has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 14 hours ago.
Population
How busy is TestServ12?
Last seen 28 days 14 hours ago, TestServ12 is offline at the moment.
How does TestServ12 rank against other Rust servers?
Player hours over seven days put TestServ12 at #16,810, in the top 70% of ranked servers.
Settings and rules
Which map does TestServ12 run?
TestServ12 runs a procedural map, which the game generates.
What are the rules and settings on TestServ12?
No gather rate appears in the name TestServ12. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does TestServ12 run?
Rust network protocol 2633 and build 165217 on Windows is what TestServ12 runs. To join, your game must match the protocol; Steam handles the update.
Is TestServ12 online, and how reliable is it?
Last seen 28 days 14 hours ago, TestServ12 is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 30 September 2026.
Where is TestServ12 located?
Nothing about a region comes from TestServ12. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 89.125.214.42:28015 is its address.
Tags
Which Rust Heatmap lists and filters include TestServ12?
The Rust Heatmap lists that TestServ12 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServ12 mean?
These are the tags TestServ12 publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TestServ12?
To join by console, open it with F1 in Rust and enter client.connect 89.125.214.42:28015. Or press Launch Rust on this page, which connects you through Steam.