TestServ12
Offline 89.125.214.42:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TestServ12?
Its rhythm cannot yet be told: too few of TestServ12's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 27 days 22 hours ago the server made the world it is on now.
Player counts
How busy is TestServ12?
TestServ12 went quiet 27 days 16 hours ago and is offline right now.
How does TestServ12 rank against other Rust servers?
Ranked #16,757 on seven-day player hours, TestServ12 is in the top 70% of all ranked servers.
Settings and rules
Which map does TestServ12 run?
The map on TestServ12 is procedural, size 1,000 with seed 352165132, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on TestServ12?
A gather rate is not given in the name TestServ12. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TestServ12 run?
Rust network protocol 2633 and build 165217 on Windows is what TestServ12 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TestServ12 online, and how reliable is it?
Offline at the moment: TestServ12 was last seen 27 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 30 September 2026.
Where is TestServ12 located?
Nothing about a region comes from TestServ12. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 89.125.214.42:28015.
Tags
Which Rust Heatmap lists and filters include TestServ12?
The Rust Heatmap lists that TestServ12 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServ12 mean?
gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): This build is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags TestServ12 publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TestServ12?
Press F1 in Rust to open the console, then enter client.connect 89.125.214.42:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.