CompanionNPC LAN test
Offline 89.105.214.147:29115 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on CompanionNPC LAN test?
The record of CompanionNPC LAN test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 4 days 12 hours ago.
Player counts
How busy is CompanionNPC LAN test?
CompanionNPC LAN test went quiet 4 days 11 hours ago and is offline right now. A seven-day average of 0 players.
How does CompanionNPC LAN test rank against other Rust servers?
The top 69% of ranked servers includes CompanionNPC LAN test, at #15,284 for player hours over the last seven days.
Settings and rules
Which map does CompanionNPC LAN test run?
CompanionNPC LAN test runs a procedural map, which the game generates.
What are the rules and settings on CompanionNPC LAN test?
The name CompanionNPC LAN test does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does CompanionNPC LAN test run?
The build on CompanionNPC LAN test is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is CompanionNPC LAN test online, and how reliable is it?
Last seen 4 days 11 hours ago, CompanionNPC LAN test is offline right now. 0 of 96 hours up over the last 4 full days, which is 0%. It first appears in Rust Heatmap records on 25 October 2026.
Where is CompanionNPC LAN test located?
No region is published by CompanionNPC LAN test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 89.105.214.147:29115.
Lists and filters
Which Rust Heatmap lists and filters include CompanionNPC LAN test?
These Rust Heatmap lists include CompanionNPC LAN test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on CompanionNPC LAN test mean?
The game's server browser reads the tags CompanionNPC LAN test publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join CompanionNPC LAN test?
To join by console, open it with F1 in Rust and enter client.connect 89.105.214.147:29115. Or press Launch Rust on this page, which connects you through Steam.