RandomRaids local test
Offline 89.105.214.146:28115 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RandomRaids local test?
RandomRaids local test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 4 hours ago the server made the world it is on now.
Player counts
How busy is RandomRaids local test?
The last time RandomRaids local test was seen was 4 days 6 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does RandomRaids local test rank against other Rust servers?
Player hours over seven days put RandomRaids local test at #15,318, in the top 69% of ranked servers.
Map and rules
Which map does RandomRaids local test run?
The game generates the procedural map on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
A gather rate is not given in the name RandomRaids local test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does RandomRaids local test run?
Rust network protocol 2634 and build 167781 is the build RandomRaids local test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RandomRaids local test online, and how reliable is it?
Offline at the moment: RandomRaids local test was last seen 4 days 6 hours ago. 5 of 168 hours up over the last 7 full days, which is 3%. It first appears in Rust Heatmap records on 18 October 2026.
Where is RandomRaids local test located?
A region is not published for RandomRaids local test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 89.105.214.146:28115 is its address.
Tags
Which Rust Heatmap lists and filters include RandomRaids local test?
Modded Rust servers, by live population are the Rust Heatmap lists that RandomRaids local test fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on RandomRaids local test mean?
The game's server browser reads the tags RandomRaids local test publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RandomRaids local test?
Press F1 in Rust to open the console, then enter client.connect 89.105.214.146:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.