Local Test
Offline 88.216.63.86:28015 checked 13h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 18:46 UTC2d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local Test?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 8 hours in.
What is the wipe schedule on Local Test?
Local Test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 14 hours ago.
Population
How busy is Local Test?
Local Test went quiet 13 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 1. Look at 09:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Local Test rank against other Rust servers?
The top 32% of ranked servers includes Local Test, at #7,145 for player hours over the last seven days.
Map and rules
Which map does Local Test run?
Local Test runs a procedural map, which the game generates.
What are the rules and settings on Local Test?
The name Local Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Local Test run?
Rust network protocol 2635 and build 168909 on Windows is what Local Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Test online, and how reliable is it?
Local Test is down just now; the last sighting was 13 hours ago. 41 of 168 hours up over the last 7 full days, which is 24%. Rust Heatmap has had it on record since 9 October 2026.
Where is Local Test located?
No region is published by Local Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 88.216.63.86:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Test?
These Rust Heatmap lists include Local Test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Local Test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Local Test?
Press F1 in Rust to open the console, then enter client.connect 88.216.63.86:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.