Flutes Local Rust Dev
Offline 88.186.146.202:28015 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 21:39 UTC36d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Flutes Local Rust Dev?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on Flutes Local Rust Dev?
The record of Flutes Local Rust Dev's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 36 days 6 hours ago.
Player counts
How busy is Flutes Local Rust Dev?
The last time Flutes Local Rust Dev was seen was 36 days 3 hours ago, and it is offline now.
How does Flutes Local Rust Dev rank against other Rust servers?
Ranked #13,219 on seven-day player hours, Flutes Local Rust Dev is in the top 57% of all ranked servers.
Map and rules
Which map does Flutes Local Rust Dev run?
Flutes Local Rust Dev runs a procedural map, which the game generates.
What are the rules and settings on Flutes Local Rust Dev?
A gather rate is not given in the name Flutes Local Rust Dev. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Flutes Local Rust Dev run?
Rust network protocol 2633 and build 165217 is the build Flutes Local Rust Dev runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Flutes Local Rust Dev online, and how reliable is it?
Offline at the moment: Flutes Local Rust Dev was last seen 36 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 22 September 2026.
Where is Flutes Local Rust Dev located?
Nothing about a region comes from Flutes Local Rust Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 88.186.146.202:28015.
Lists and filters
Which Rust Heatmap lists and filters include Flutes Local Rust Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that Flutes Local Rust Dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Flutes Local Rust Dev mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Flutes Local Rust Dev publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Flutes Local Rust Dev?
To join by console, open it with F1 in Rust and enter client.connect 88.186.146.202:28015. Or press Launch Rust on this page, which connects you through Steam.