GUST-Local-Validation-100
Offline 88.119.57.48:28155 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on GUST-Local-Validation-100?
The record of GUST-Local-Validation-100's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 4 days 15 hours ago.
Player counts
How busy is GUST-Local-Validation-100?
The last time GUST-Local-Validation-100 was seen was 4 days 14 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does GUST-Local-Validation-100 rank against other Rust servers?
Ranked #15,338 on seven-day player hours, GUST-Local-Validation-100 is in the top 69% of all ranked servers.
Map and rules
Which map does GUST-Local-Validation-100 run?
The game generates the procedural map on GUST-Local-Validation-100.
What are the rules and settings on GUST-Local-Validation-100?
A gather rate is not given in the name GUST-Local-Validation-100. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does GUST-Local-Validation-100 run?
The build on GUST-Local-Validation-100 is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is GUST-Local-Validation-100 online, and how reliable is it?
Offline at the moment: GUST-Local-Validation-100 was last seen 4 days 14 hours ago. It was up 0 of 96 hours across the last 4 full days, or 0% of the time. Rust Heatmap has had it on record since 24 October 2026.
Where is GUST-Local-Validation-100 located?
A region is not published for GUST-Local-Validation-100. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 88.119.57.48:28155.
Lists and filters
Which Rust Heatmap lists and filters include GUST-Local-Validation-100?
The Rust Heatmap lists that GUST-Local-Validation-100 fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on GUST-Local-Validation-100 mean?
The game's server browser reads the tags GUST-Local-Validation-100 publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join GUST-Local-Validation-100?
Enter client.connect 88.119.57.48:28155 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.