MyTestServer
Offline 88.114.139.3:28015 checked 21h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:54 UTC1d ago | – | – | – | 1 |
| Sun 25 Oct, 10:50 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UTC3d ago | 1° | – | 2.5 days | 0 |
| Fri 23 Oct, 11:45 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 11:03 UTC5d ago | 0° | – | 2 days | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on MyTestServer?
A new world arrives every few hours on MyTestServer; there is no wipe schedule, and these resets are not wipes.
Population
How busy is MyTestServer?
MyTestServer went quiet 21 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 1. Look at 08:00 UTC for the last 48 hours: that hour averaged 1 players.
How does MyTestServer rank against other Rust servers?
Ranked #9,797 on seven-day player hours, MyTestServer is in the top 44% of all ranked servers.
Map and rules
Which map does MyTestServer run?
The map on MyTestServer is procedural, size 2,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on MyTestServer?
No gather rate appears in the name MyTestServer. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does MyTestServer run?
Rust network protocol 2635 and build 167781 is the build MyTestServer runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is MyTestServer online, and how reliable is it?
Last seen 21 hours ago, MyTestServer is offline right now. About 51 minutes ago is when it last restarted, by its own uptime figure. It was up 11 of 120 hours across the last 5 full days, or 9% of the time. The first record of it on Rust Heatmap is 23 October 2026.
Where is MyTestServer located?
Nothing about a region comes from MyTestServer. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 88.114.139.3:28015.
Does MyTestServer run smoothly?
Average server fps over the last 48 hours was 233; it never dropped below 226. Entities peaked at 13,008, counting buildings, deployables and all the rest of the world. The highest memory use was 1,188 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include MyTestServer?
Modded Rust servers, by live population are the Rust Heatmap lists that MyTestServer fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on MyTestServer mean?
These are the tags MyTestServer publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join MyTestServer?
To join by console, open it with F1 in Rust and enter client.connect 88.114.139.3:28015. Or press Launch Rust on this page, which connects you through Steam.