.
Offline 87.225.67.17:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:51 UTC23d ago | 1° | – | running | 0 |
| Sun 4 Oct, 08:49 UTC24d ago | 1° | – | 1 days | 1 |
| Sat 3 Oct, 03:32 UTC25d ago | 1° | – | 1.2 days | 1 |
| Fri 2 Oct, 11:07 UTC26d ago | 1° | – | 0.7 days | 1 |
| Fri 2 Oct, 03:30 UTC26d ago | 1° | – | 0.3 days | 0 |
| Wed 30 Sep, 04:29 UTC28d ago | 1° | – | 2 days | 1 |
| Tue 29 Sep, 07:15 UTC29d ago | 1° | – | 0.9 days | 1 |
| Mon 28 Sep, 00:17 UTC30d ago | 1° | – | 1.3 days | 1 |
| Sat 26 Sep, 04:27 UTC32d ago | 1° | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on .?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on .?
Wipes come at irregular times on ., so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 23 days 12 hours ago.
Player counts
How busy is .?
Last seen 22 days 18 hours ago, . is offline at the moment.
How does . rank against other Rust servers?
Ranked #15,955 on seven-day player hours, . is in the top 71% of all ranked servers.
Rules and settings
What are the rules and settings on .?
A gather rate is not given in the name .. The group limit is 20 players. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does . run?
Rust network protocol 2634 and build 166494 is the build . runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is . online, and how reliable is it?
Last seen 22 days 18 hours ago, . is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 25 September 2026.
Where is . located?
No region is published by .. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 87.225.67.17:28015.
Lists and filters
Which Rust Heatmap lists and filters include .?
Modded Rust servers, by live population are the Rust Heatmap lists that . fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on . mean?
gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): This server has 500 slots; ts20 (Group limit): The team limit is 20; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags . publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join .?
Press F1 in Rust to open the console, then enter client.connect 87.225.67.17:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.