Rust HeatmapInfrared · players
IR live Players67,607 Servers11,711 Warm3,578 Fresh wipes · 3h106 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

[EU] Survivor

Online EU 87.212.65.214:28015 checked 14m ago

vanillamoddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 13:00flare: a wipe in that hourWed 10:00
0
7-day average
peak –
#15,423
rank
top 69% · #2585 in EU
8d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 14m ago

Li2Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

05010015020013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:26 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
150 / 999
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 36 on average
63 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 23 on average
53 / 100
Intoxicated EU Sandbox - Creative | Build | Noclip
EU · groups of 8+ · 21 on average
35 / 150
ShockRust | Build Обновление
EU · no group limit · 8 on average
6 / 50
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
EU · groups of 16+ · monthly · 6 on average
7 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [EU] Survivor?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on [EU] Survivor?

The record of [EU] Survivor's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 8 days 10 hours ago.

Population

How busy is [EU] Survivor?

The current population of [EU] Survivor is 0, against 100 slots. A seven-day average of 0 players.

How does [EU] Survivor rank against other Rust servers?

Top 69% of ranked servers and #2,585 in Europe: that is [EU] Survivor at #15,423 for player hours over seven days.

Map and rules

Which map does [EU] Survivor run?

[EU] Survivor runs a procedural map of size 4,500 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on [EU] Survivor?

A gather rate is not given in the name [EU] Survivor. 8 players is the default group size, and that is the limit here. build & creative is the game mode, building in a sandbox, with no gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does [EU] Survivor run?

Rust network protocol 2635 and build 168909 is the build [EU] Survivor runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is [EU] Survivor online, and how reliable is it?

Online now: [EU] Survivor. The uptime it reports puts the last restart at about 40 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is [EU] Survivor located?

The EU tag is how [EU] Survivor lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 87.212.65.214:28015 is its address.

Does [EU] Survivor run smoothly?

The last 48 hours brought an average of 120 server fps and a floor of 92. The world held as many as 111,736 entities, buildings and deployables included. The highest memory use was 3,507 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include [EU] Survivor?

These Rust Heatmap lists include [EU] Survivor: Rust build servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [EU] Survivor mean?

These are the tags [EU] Survivor publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^k (Build server): Practise base building and design; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): Europe is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [EU] Survivor?

To join by console, open it with F1 in Rust and enter client.connect 87.212.65.214:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^k
Build server Practise base building and design.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.