Rust HeatmapInfrared · players
IR live Players66,598 Servers11,790 Warm3,624 Fresh wipes · 3h126 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Private Test Server

Offline 87.126.24.28:28015 checked 1d ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
No hourly readings in the last 48 hours
1
7-day average
peak 1
#8,594
rank
top 39%
6d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:58 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
94 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
102 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 91 on average
82 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
28 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Private Test Server?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in.

What is the wipe schedule on Private Test Server?

The record of Private Test Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 4 hours ago the server made the world it is on now.

Population

How busy is Private Test Server?

The last time Private Test Server was seen was 26 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1. Look at 19:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Private Test Server rank against other Rust servers?

Player hours over seven days put Private Test Server at #8,594, in the top 39% of ranked servers.

Rules and settings

Which map does Private Test Server run?

A procedural map, generated by the game, runs on Private Test Server.

What are the rules and settings on Private Test Server?

No gather rate appears in the name Private Test Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.

Server details

Which version of Rust does Private Test Server run?

Rust network protocol 2635 and build 168909 on Windows is what Private Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Private Test Server online, and how reliable is it?

Offline at the moment: Private Test Server was last seen 26 hours ago. 9 of 120 hours up over the last 5 full days, which is 8%. It first appears in Rust Heatmap records on 22 October 2026.

Where is Private Test Server located?

A region is not published for Private Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 87.126.24.28:28015.

Lists and filters

Which Rust Heatmap lists and filters include Private Test Server?

The Rust Heatmap lists that Private Test Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on Private Test Server mean?

The game's server browser reads the tags Private Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Private Test Server?

To join by console, open it with F1 in Rust and enter client.connect 87.126.24.28:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.