Private Test Server
Offline 87.126.24.28:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:58 UTC6d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Private Test Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on Private Test Server?
The record of Private Test Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 4 hours ago the server made the world it is on now.
Population
How busy is Private Test Server?
The last time Private Test Server was seen was 26 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1. Look at 19:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Private Test Server rank against other Rust servers?
Player hours over seven days put Private Test Server at #8,594, in the top 39% of ranked servers.
Rules and settings
Which map does Private Test Server run?
A procedural map, generated by the game, runs on Private Test Server.
What are the rules and settings on Private Test Server?
No gather rate appears in the name Private Test Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does Private Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what Private Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Private Test Server online, and how reliable is it?
Offline at the moment: Private Test Server was last seen 26 hours ago. 9 of 120 hours up over the last 5 full days, which is 8%. It first appears in Rust Heatmap records on 22 October 2026.
Where is Private Test Server located?
A region is not published for Private Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 87.126.24.28:28015.
Lists and filters
Which Rust Heatmap lists and filters include Private Test Server?
The Rust Heatmap lists that Private Test Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Private Test Server mean?
The game's server browser reads the tags Private Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Private Test Server?
To join by console, open it with F1 in Rust and enter client.connect 87.126.24.28:28015. Or press Launch Rust on this page, which connects you through Steam.