Testserver
Online 87.104.253.168:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:42 UTC3d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Testserver?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Testserver?
Its rhythm cannot yet be told: too few of Testserver's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 3 days 8 hours ago.
Player counts
How busy is Testserver?
Testserver currently has 1 of its 2 slots filled. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
How does Testserver rank against other Rust servers?
Ranked #5,373 on seven-day player hours, Testserver is in the top 24% of all ranked servers.
Rules and settings
Which map does Testserver run?
Testserver runs a procedural map, which the game generates.
What are the rules and settings on Testserver?
No gather rate appears in the name Testserver. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Testserver run?
The build on Testserver is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Testserver online, and how reliable is it?
The server is up at the moment: Testserver is online. It was up 42 of 72 hours across the last 3 full days, or 58% of the time. Rust Heatmap has had it on record since 25 October 2026.
Where is Testserver located?
Nothing about a region comes from Testserver. Rust Heatmap shows the location a server states. It does not look up the machine's location. 87.104.253.168:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Testserver?
Modded Rust servers, by live population are the Rust Heatmap lists that Testserver fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Testserver mean?
gmvanilla (Game mode): Survival in vanilla form; mp2 (Max players): Slot count: 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Testserver publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Testserver?
Press F1 in Rust to open the console, then enter client.connect 87.104.253.168:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.