Zxello Community | PVE & Roaming Scientists
Online 87.104.244.119:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:18 UTC26d ago | 3° | – | running | 0 |
| Sun 27 Sep, 09:59 UTC31d ago | 3° | held half | 5.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Zxello Community | PVE & Roaming Scientists?
At their busiest, its recent wipes averaged 3 players. The crowd on the latest wipe reached its peak 2 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Zxello Community | PVE & Roaming Scientists?
The record of Zxello Community | PVE & Roaming Scientists's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 15 hours ago the server made the world it is on now.
Population
How busy is Zxello Community | PVE & Roaming Scientists?
Of 40 slots on Zxello Community | PVE & Roaming Scientists, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 3. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Zxello Community | PVE & Roaming Scientists rank against other Rust servers?
Player hours over seven days put Zxello Community | PVE & Roaming Scientists at #5,692, in the top 26% of ranked servers.
Map and rules
Which map does Zxello Community | PVE & Roaming Scientists run?
The map on Zxello Community | PVE & Roaming Scientists is procedural, size 4,500 with seed 12345, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Zxello Community | PVE & Roaming Scientists?
No gather rate appears in the name Zxello Community | PVE & Roaming Scientists. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Zxello Community | PVE & Roaming Scientists run?
Rust network protocol 2635 and build 168909 is the build Zxello Community | PVE & Roaming Scientists runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Zxello Community | PVE & Roaming Scientists online, and how reliable is it?
Online now: Zxello Community | PVE & Roaming Scientists. The uptime it reports puts the last restart at about 6 days 8 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 27 September 2026.
Where is Zxello Community | PVE & Roaming Scientists located?
Nothing about a region comes from Zxello Community | PVE & Roaming Scientists. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 87.104.244.119:28015.
Does Zxello Community | PVE & Roaming Scientists run smoothly?
The last 48 hours brought an average of 62 server fps and a floor of 33. The world held as many as 126,215 entities, buildings and deployables included. Memory use reached 5,839 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Zxello Community | PVE & Roaming Scientists?
The Rust Heatmap lists that Zxello Community | PVE & Roaming Scientists fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Zxello Community | PVE & Roaming Scientists mean?
These are the tags Zxello Community | PVE & Roaming Scientists publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Zxello Community | PVE & Roaming Scientists?
Enter client.connect 87.104.244.119:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://zxello.dk.