Joost's Local Rust
Offline 86.89.127.202:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:02 UTC25d ago | 1° | – | running | 1 |
| Wed 23 Sep, 16:37 UTC35d ago | 1° | held half | 9.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Joost's Local Rust?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Joost's Local Rust?
Joost's Local Rust has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 25 days 9 hours ago the server made the world it is on now.
Player counts
How busy is Joost's Local Rust?
Last seen 25 days 2 hours ago, Joost's Local Rust is offline at the moment.
How does Joost's Local Rust rank against other Rust servers?
The top 61% of ranked servers includes Joost's Local Rust, at #13,925 for player hours over the last seven days.
Settings and rules
Which map does Joost's Local Rust run?
A procedural map, generated by the game, runs on Joost's Local Rust.
What are the rules and settings on Joost's Local Rust?
A gather rate is not given in the name Joost's Local Rust. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Joost's Local Rust run?
The build on Joost's Local Rust is Rust network protocol 2634 and build 166652, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Joost's Local Rust online, and how reliable is it?
Offline at the moment: Joost's Local Rust was last seen 25 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 23 September 2026.
Where is Joost's Local Rust located?
Nothing about a region comes from Joost's Local Rust. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 86.89.127.202:28015.
Tags
Which Rust Heatmap lists and filters include Joost's Local Rust?
Modded Rust servers, by live population are the Rust Heatmap lists that Joost's Local Rust fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Joost's Local Rust mean?
These are the tags Joost's Local Rust publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): The slot count is 8; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Joost's Local Rust?
Enter client.connect 86.89.127.202:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.