RF Rework Test (local)
Offline 86.85.213.120:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:16 UTC3d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RF Rework Test (local)?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RF Rework Test (local)?
RF Rework Test (local) has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 3 days ago the server made the world it is on now.
Player counts
How busy is RF Rework Test (local)?
Last seen 2 days 10 hours ago, RF Rework Test (local) is offline at the moment. A seven-day average of 0 players, with a peak of 1.
How does RF Rework Test (local) rank against other Rust servers?
Player hours over seven days put RF Rework Test (local) at #14,234, in the top 64% of ranked servers.
Map and rules
Which map does RF Rework Test (local) run?
A procedural map, generated by the game, runs on RF Rework Test (local).
What are the rules and settings on RF Rework Test (local)?
A gather rate is not given in the name RF Rework Test (local). Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RF Rework Test (local) run?
Rust network protocol 2635 and build 168909 on Windows is what RF Rework Test (local) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RF Rework Test (local) online, and how reliable is it?
RF Rework Test (local) is down just now; the last sighting was 2 days 10 hours ago. 0 of 48 hours up over the last 2 full days, which is 0%. Rust Heatmap has had it on record since 26 October 2026.
Where is RF Rework Test (local) located?
A region is not published for RF Rework Test (local). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 86.85.213.120:28015.
Lists and filters
Which Rust Heatmap lists and filters include RF Rework Test (local)?
These Rust Heatmap lists include RF Rework Test (local): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on RF Rework Test (local) mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags RF Rework Test (local) publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RF Rework Test (local)?
To join by console, open it with F1 in Rust and enter client.connect 86.85.213.120:28015. Or press Launch Rust on this page, which connects you through Steam.