RustMap Editor (test)
Offline 86.254.42.117:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 07:58 UTC5d ago | 0° | – | running | 0 |
| Fri 9 Oct, 15:24 UTC19d ago | 0° | – | 14.7 days | 1 |
| Wed 7 Oct, 01:14 UTC22d ago | 1° | – | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustMap Editor (test)?
At their busiest, its recent wipes averaged 0 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on RustMap Editor (test)?
No next wipe can be predicted: RustMap Editor (test) wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 days 3 hours ago.
Player counts
How busy is RustMap Editor (test)?
Last seen 5 days 3 hours ago, RustMap Editor (test) is offline at the moment. A seven-day average of 0 players.
How does RustMap Editor (test) rank against other Rust servers?
Player hours over seven days put RustMap Editor (test) at #15,323, in the top 69% of ranked servers.
Settings and rules
What are the rules and settings on RustMap Editor (test)?
No gather rate appears in the name RustMap Editor (test). 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RustMap Editor (test) run?
Rust network protocol 2634 and build 166652 on Windows is what RustMap Editor (test) runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustMap Editor (test) online, and how reliable is it?
Last seen 5 days 3 hours ago, RustMap Editor (test) is offline right now. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. It first appears in Rust Heatmap records on 7 October 2026.
Where is RustMap Editor (test) located?
Nothing about a region comes from RustMap Editor (test). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 86.254.42.117:28015.
Tags
Which Rust Heatmap lists and filters include RustMap Editor (test)?
These Rust Heatmap lists include RustMap Editor (test): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on RustMap Editor (test) mean?
These are the tags RustMap Editor (test) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RustMap Editor (test)?
Enter client.connect 86.254.42.117:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.