Development Server
Offline 86.238.105.0:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:41 UTC3d ago | 1° | – | running | 0 |
| Tue 20 Oct, 19:07 UTC8d ago | 1° | held half | 5.1 days | 1 |
| Sun 18 Oct, 16:45 UTC10d ago | 1° | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Development Server?
At their busiest, its recent wipes averaged 1 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Development Server?
No next wipe can be predicted: Development Server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 3 days 10 hours ago the server made the world it is on now.
Player counts
How busy is Development Server?
The last time Development Server was seen was 3 days 9 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 1.
How does Development Server rank against other Rust servers?
The top 45% of ranked servers includes Development Server, at #9,979 for player hours over the last seven days.
Settings and rules
Which map does Development Server run?
A procedural map, generated by the game, runs on Development Server.
What are the rules and settings on Development Server?
No gather rate appears in the name Development Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Development Server run?
The build on Development Server is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Offline at the moment: Development Server was last seen 3 days 9 hours ago. 9 of 168 hours up over the last 7 full days, which is 5%. Rust Heatmap has had it on record since 18 October 2026.
Where is Development Server located?
Nothing about a region comes from Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 86.238.105.0:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Development Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Development Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Development Server mean?
These are the tags Development Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Development Server?
Enter client.connect 86.238.105.0:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.