MattOS Experimental Playtest Server
Offline 86.21.55.201:28019 checked 36d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:20 UTC36d ago | 0° | – | running | 0 |
| Tue 22 Sep, 06:41 UTC36d ago | 0° | – | 0.3 days | 0 |
| Mon 21 Sep, 23:53 UTC36d ago | 0° | – | 0.3 days | 0 |
| Mon 21 Sep, 17:41 UTC37d ago | 0° | – | 0.3 days | 0 |
| Mon 21 Sep, 10:47 UTC37d ago | 0° | – | 0.3 days | 0 |
| Mon 21 Sep, 03:44 UTC37d ago | 0° | – | 0.3 days | 0 |
| Sun 20 Sep, 21:25 UTC37d ago | 0° | – | 0.3 days | 0 |
| Sun 20 Sep, 14:39 UTC38d ago | 0° | – | 0.3 days | 0 |
| Sun 20 Sep, 06:35 UTC38d ago | 0° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on MattOS Experimental Playtest Server?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on MattOS Experimental Playtest Server?
There is no next wipe to predict on MattOS Experimental Playtest Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 36 days 3 hours ago the server made the world it is on now.
Population
How busy is MattOS Experimental Playtest Server?
Last seen 36 days 2 hours ago, MattOS Experimental Playtest Server is offline at the moment.
How does MattOS Experimental Playtest Server rank against other Rust servers?
The top 67% of ranked servers includes MattOS Experimental Playtest Server, at #15,460 for player hours over the last seven days.
Map and rules
Which map does MattOS Experimental Playtest Server run?
MattOS Experimental Playtest Server runs a procedural map, which the game generates.
What are the rules and settings on MattOS Experimental Playtest Server?
No gather rate appears in the name MattOS Experimental Playtest Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does MattOS Experimental Playtest Server run?
The build on MattOS Experimental Playtest Server is Rust network protocol 2633 and build 164530, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is MattOS Experimental Playtest Server online, and how reliable is it?
MattOS Experimental Playtest Server is down just now; the last sighting was 36 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 17 September 2026.
Where is MattOS Experimental Playtest Server located?
A region is not published for MattOS Experimental Playtest Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 86.21.55.201:28019 is its address.
Tags
Which Rust Heatmap lists and filters include MattOS Experimental Playtest Server?
Modded Rust servers, by live population are the Rust Heatmap lists that MattOS Experimental Playtest Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MattOS Experimental Playtest Server mean?
The game's server browser reads the tags MattOS Experimental Playtest Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join MattOS Experimental Playtest Server?
Enter client.connect 86.21.55.201:28019 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.