Rift Servers | Local Development
Offline 86.2.84.161:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rift Servers | Local Development?
Rift Servers | Local Development has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 9 days 1 hours ago.
Population
How busy is Rift Servers | Local Development?
The last time Rift Servers | Local Development was seen was 8 days 1 hours ago, and it is offline now.
How does Rift Servers | Local Development rank against other Rust servers?
Ranked #15,128 on seven-day player hours, Rift Servers | Local Development is in the top 69% of all ranked servers.
Map and rules
Which map does Rift Servers | Local Development run?
A procedural map, generated by the game, runs on Rift Servers | Local Development.
What are the rules and settings on Rift Servers | Local Development?
The name Rift Servers | Local Development does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Rift Servers | Local Development run?
Rust network protocol 2634 and build 167781 on Windows is what Rift Servers | Local Development runs. To join, your game must match the protocol; Steam handles the update.
Is Rift Servers | Local Development online, and how reliable is it?
Last seen 8 days 1 hours ago, Rift Servers | Local Development is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 19 October 2026.
Where is Rift Servers | Local Development located?
No region is published by Rift Servers | Local Development. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 86.2.84.161:28015.
Tags
Which Rust Heatmap lists and filters include Rift Servers | Local Development?
The Rust Heatmap lists that Rift Servers | Local Development fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rift Servers | Local Development mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Rift Servers | Local Development publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rift Servers | Local Development?
To join by console, open it with F1 in Rust and enter client.connect 86.2.84.161:28015. Or press Launch Rust on this page, which connects you through Steam.