HVTZ
Offline 86.170.187.132:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on HVTZ?
Its rhythm cannot yet be told: too few of HVTZ's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 43 days 3 hours ago.
Player counts
How busy is HVTZ?
The last time HVTZ was seen was 42 days 19 hours ago, and it is offline now.
How does HVTZ rank against other Rust servers?
The top – of ranked servers includes HVTZ, at #15,480 for player hours over the last seven days.
Settings and rules
Which map does HVTZ run?
The game generates the procedural map on HVTZ.
What are the rules and settings on HVTZ?
The name HVTZ does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does HVTZ run?
Rust network protocol 2633 and build 163794 is the build HVTZ runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is HVTZ online, and how reliable is it?
Last seen 42 days 19 hours ago, HVTZ is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 15 September 2026.
Where is HVTZ located?
A region is not published for HVTZ. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 86.170.187.132:28015.
Lists and filters
Which Rust Heatmap lists and filters include HVTZ?
These Rust Heatmap lists include HVTZ: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on HVTZ mean?
The game's server browser reads the tags HVTZ publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join HVTZ?
Press F1 in Rust to open the console, then enter client.connect 86.170.187.132:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.