#RAGS PRODUCTION TEST SERVER
Offline 86.159.123.208:28015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 09:26 UTC9d ago | 1° | – | running | 1 |
| Thu 15 Oct, 09:08 UTC13d ago | 1° | – | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on #RAGS PRODUCTION TEST SERVER?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on #RAGS PRODUCTION TEST SERVER?
The record of #RAGS PRODUCTION TEST SERVER's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 13 days 18 hours ago.
Population
How busy is #RAGS PRODUCTION TEST SERVER?
Last seen 9 days 16 hours ago, #RAGS PRODUCTION TEST SERVER is offline at the moment.
How does #RAGS PRODUCTION TEST SERVER rank against other Rust servers?
Player hours over seven days put #RAGS PRODUCTION TEST SERVER at #14,192, in the top 65% of ranked servers.
Map and rules
What are the rules and settings on #RAGS PRODUCTION TEST SERVER?
The name #RAGS PRODUCTION TEST SERVER does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does #RAGS PRODUCTION TEST SERVER run?
Rust network protocol 2634 and build 167781 on Windows is what #RAGS PRODUCTION TEST SERVER runs. Steam updates your game for you, and the protocol has to match for you to join.
Is #RAGS PRODUCTION TEST SERVER online, and how reliable is it?
#RAGS PRODUCTION TEST SERVER is down just now; the last sighting was 9 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 9 October 2026.
Where is #RAGS PRODUCTION TEST SERVER located?
No region is published by #RAGS PRODUCTION TEST SERVER. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 86.159.123.208:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include #RAGS PRODUCTION TEST SERVER?
These Rust Heatmap lists include #RAGS PRODUCTION TEST SERVER: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on #RAGS PRODUCTION TEST SERVER mean?
The game's server browser reads the tags #RAGS PRODUCTION TEST SERVER publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join #RAGS PRODUCTION TEST SERVER?
Enter client.connect 86.159.123.208:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.