RustID Test Server
Online 86.15.67.166:28025 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:53 UTC9h ago | – | – | – | 0 |
| Tue 27 Oct, 17:10 UTC10h ago | – | – | – | 1 |
| Tue 27 Oct, 16:24 UTC11h ago | – | – | – | 1 |
| Tue 27 Oct, 15:04 UTC12h ago | – | – | – | 0 |
| Tue 27 Oct, 00:09 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 22:20 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 21:42 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 21:32 UTC1d ago | – | – | – | 1 |
| Sun 25 Oct, 20:35 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 14:22 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 06:53 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 14:18 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 14:10 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 10:48 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 07:47 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 20:51 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 20:16 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 19:36 UTC4d ago | – | – | – | 0 |
| Sun 11 Oct, 11:31 UTC16d ago | – | – | – | 1 |
| Sun 11 Oct, 10:43 UTC16d ago | 1° | halved by day 1 | 12.4 days | 1 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustID Test Server?
A new world arrives every few hours on RustID Test Server; there is no wipe schedule, and these resets are not wipes.
Population
How busy is RustID Test Server?
The current population of RustID Test Server is 0, against 500 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does RustID Test Server rank against other Rust servers?
The top 36% of ranked servers includes RustID Test Server, at #7,945 for player hours over the last seven days.
Map and rules
What are the rules and settings on RustID Test Server?
The name RustID Test Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RustID Test Server run?
Rust network protocol 2635 and build 168909 is the build RustID Test Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustID Test Server online, and how reliable is it?
Online now: RustID Test Server. 166 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 22 September 2026.
Where is RustID Test Server located?
Nothing about a region comes from RustID Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 86.15.67.166:28025.
Lists and filters
Which Rust Heatmap lists and filters include RustID Test Server?
The Rust Heatmap lists that RustID Test Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on RustID Test Server mean?
gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): Slot count: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags RustID Test Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RustID Test Server?
Enter client.connect 86.15.67.166:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.