Rust HeatmapInfrared · players
IR live Players65,727 Servers11,762 Warm3,483 Fresh wipes · 3h193 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Local Server2 HUB

Offline 86.146.176.163:28025 checked 20h ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourWed 15:00
0
7-day average
peak –
#15,318
rank
top 69%
13d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 20h ago

Li2Players

AveragePeak
0123413:0015:0017:0019:0013:0015:00

Hourly average and peak, UTC.

Li3Server performance

010020030040013:0015:0017:0019:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
167 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
70 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
20 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Local Server2 HUB?

Local Server2 HUB has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 13 days 15 hours ago.

Population

How busy is Local Server2 HUB?

Local Server2 HUB went quiet 20 hours ago and is offline right now. A seven-day average of 0 players.

How does Local Server2 HUB rank against other Rust servers?

Ranked #15,318 on seven-day player hours, Local Server2 HUB is in the top 69% of all ranked servers.

Map and rules

Which map does Local Server2 HUB run?

The map on Local Server2 HUB is procedural, size 1,000 with seed 1234567, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Local Server2 HUB?

No gather rate appears in the name Local Server2 HUB. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Local Server2 HUB run?

Rust network protocol 2635 and build 168909 is the build Local Server2 HUB runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Local Server2 HUB online, and how reliable is it?

Last seen 20 hours ago, Local Server2 HUB is offline right now. About 2 hours ago is when it last restarted, by its own uptime figure. It was up 17 of 168 hours across the last 7 full days, or 10% of the time. The first record of it on Rust Heatmap is 15 October 2026.

Where is Local Server2 HUB located?

Nothing about a region comes from Local Server2 HUB. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 86.146.176.163:28025.

Does Local Server2 HUB run smoothly?

The last 48 hours brought an average of 240 server fps and a floor of 240. The world held as many as 4,479 entities, buildings and deployables included. Memory use reached 778 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Local Server2 HUB?

These Rust Heatmap lists include Local Server2 HUB: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Local Server2 HUB mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Local Server2 HUB publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Local Server2 HUB?

Enter client.connect 86.146.176.163:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.