Local Server1 MAIN
Offline 86.146.176.163:28015 checked 20h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:12 UTC13d ago | 1° | – | running | 0 |
| Tue 6 Oct, 12:20 UTC22d ago | 1° | halved by day 8 | 9.3 days | 0 |
| Wed 30 Sep, 17:39 UTC28d ago | 0° | – | 5.8 days | 1 |
| Mon 21 Sep, 17:07 UTC37d ago | 1° | held half | 9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Server1 MAIN?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 8 when it did not hold.
What is the wipe schedule on Local Server1 MAIN?
There is no next wipe to predict on Local Server1 MAIN, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 13 days 14 hours ago.
Population
How busy is Local Server1 MAIN?
Local Server1 MAIN went quiet 20 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1. Its busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
How does Local Server1 MAIN rank against other Rust servers?
The top 32% of ranked servers includes Local Server1 MAIN, at #7,110 for player hours over the last seven days.
Settings and rules
Which map does Local Server1 MAIN run?
The map on Local Server1 MAIN is procedural, size 1,500 with seed 9876513, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Local Server1 MAIN?
No gather rate appears in the name Local Server1 MAIN. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Local Server1 MAIN run?
Rust network protocol 2635 and build 168909 is the build Local Server1 MAIN runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local Server1 MAIN online, and how reliable is it?
Local Server1 MAIN is down just now; the last sighting was 20 hours ago. Its reported uptime dates the last restart to about 5 hours ago. 21 of 168 hours up over the last 7 full days, which is 12%. The first record of it on Rust Heatmap is 17 September 2026.
Where is Local Server1 MAIN located?
Nothing about a region comes from Local Server1 MAIN. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 86.146.176.163:28015.
Does Local Server1 MAIN run smoothly?
Average server fps over the last 48 hours was 240; it never dropped below 235. Buildings, deployables and the rest of the world came to as much as 7,993 entities. Memory use reached 1,411 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Local Server1 MAIN?
These Rust Heatmap lists include Local Server1 MAIN: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Local Server1 MAIN mean?
These are the tags Local Server1 MAIN publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Local Server1 MAIN?
To join by console, open it with F1 in Rust and enter client.connect 86.146.176.163:28015. Or press Launch Rust on this page, which connects you through Steam.