Test Server
Offline 86.145.193.239:28015 checked 45d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test Server?
Its rhythm cannot yet be told: too few of Test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 45 days 2 hours ago.
Player counts
How busy is Test Server?
Test Server went quiet 45 days 1 hours ago and is offline right now.
How does Test Server rank against other Rust servers?
Player hours over seven days put Test Server at #13,043, in the top – of ranked servers.
Settings and rules
Which map does Test Server run?
A procedural map, generated by the game, runs on Test Server.
What are the rules and settings on Test Server?
The name Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Test Server run?
Rust network protocol 2633 and build 163794 is the build Test Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Server online, and how reliable is it?
Offline at the moment: Test Server was last seen 45 days 1 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Test Server located?
A region is not published for Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 86.145.193.239:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Test Server?
The Rust Heatmap lists that Test Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Test Server mean?
These are the tags Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Test Server?
Press F1 in Rust to open the console, then enter client.connect 86.145.193.239:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.