Development Server
Offline 86.104.20.37:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Development Server?
The record of Development Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 12 days 11 hours ago the server made the world it is on now.
Population
How busy is Development Server?
Last seen 12 days 10 hours ago, Development Server is offline at the moment.
How does Development Server rank against other Rust servers?
Ranked #15,129 on seven-day player hours, Development Server is in the top 70% of all ranked servers.
Map and rules
Which map does Development Server run?
A procedural map, generated by the game, runs on Development Server.
What are the rules and settings on Development Server?
No gather rate appears in the name Development Server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Development Server run?
Rust network protocol 2634 and build 167781 on Windows is what Development Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Development Server is down just now; the last sighting was 12 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 October 2026.
Where is Development Server located?
A region is not published for Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 86.104.20.37:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Development Server?
These Rust Heatmap lists include Development Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Development Server mean?
These are the tags Development Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Development Server?
Press F1 in Rust to open the console, then enter client.connect 86.104.20.37:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.