PrCross PVE
Online 85.190.163.140:11100 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 08:59 UTC12d ago | 1° | – | running | 0 |
| Sun 11 Oct, 21:22 UTC18d ago | 1° | halved by day 1 | 5.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on PrCross PVE?
At their busiest, its recent wipes averaged 1 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on PrCross PVE?
Its rhythm cannot yet be told: too few of PrCross PVE's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 12 days 14 hours ago the server made the world it is on now.
Player counts
How busy is PrCross PVE?
Of 50 slots on PrCross PVE, 0 are in use right now. Averaged over the past week: 0 players.
How does PrCross PVE rank against other Rust servers?
The top 69% of ranked servers includes PrCross PVE, at #15,290 for player hours over the last seven days.
Settings and rules
Which map does PrCross PVE run?
A procedural map of size 4,000 with seed 9134, generated by the game, runs on PrCross PVE. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on PrCross PVE?
No gather rate appears in the name PrCross PVE. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does PrCross PVE run?
Rust network protocol 2635 and build 168909 is the build PrCross PVE runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is PrCross PVE online, and how reliable is it?
Right now PrCross PVE shows as online. Its reported uptime dates the last restart to about 19 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 11 October 2026.
Where is PrCross PVE located?
A region is not published for PrCross PVE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.190.163.140:11100.
Does PrCross PVE run smoothly?
The last 48 hours brought an average of 10 server fps and a floor of 10. Buildings, deployables and the rest of the world came to as much as 92,232 entities. At its peak it held 2,366 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include PrCross PVE?
These Rust Heatmap lists include PrCross PVE: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on PrCross PVE mean?
These are the tags PrCross PVE publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join PrCross PVE?
Press F1 in Rust to open the console, then enter client.connect 85.190.163.140:11100. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
