Skynet by C_Sky
Online 85.190.162.105:11200 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Skynet by C_Sky?
Its rhythm cannot yet be told: too few of Skynet by C_Sky's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 12 days 23 hours ago the server made the world it is on now.
Population
How busy is Skynet by C_Sky?
Of 50 slots on Skynet by C_Sky, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 0 players.
How does Skynet by C_Sky rank against other Rust servers?
Ranked #8,636 on seven-day player hours, Skynet by C_Sky is in the top 39% of all ranked servers.
Map and rules
Which map does Skynet by C_Sky run?
The map on Skynet by C_Sky is procedural, size 3,500 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Skynet by C_Sky?
No gather rate appears in the name Skynet by C_Sky. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Skynet by C_Sky run?
Rust network protocol 2635 and build 168909 on Windows is what Skynet by C_Sky runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Skynet by C_Sky online, and how reliable is it?
Right now Skynet by C_Sky shows as online. Its reported uptime dates the last restart to about 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 17 October 2026.
Where is Skynet by C_Sky located?
A region is not published for Skynet by C_Sky. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 85.190.162.105:11200.
Does Skynet by C_Sky run smoothly?
The last 48 hours brought an average of 10 server fps and a floor of 10. The world held as many as 67,804 entities, buildings and deployables included. At its peak it held 2,301 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Skynet by C_Sky?
Modded Rust servers, by live population are the Rust Heatmap lists that Skynet by C_Sky fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Skynet by C_Sky mean?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Skynet by C_Sky publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Skynet by C_Sky?
To join by console, open it with F1 in Rust and enter client.connect 85.190.162.105:11200. Or press Launch Rust on this page, which connects you through Steam.
