Skynet by C_Sky
Offline 85.190.162.101:10900 checked 29d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Skynet by C_Sky?
Skynet by C_Sky has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 29 days 12 hours ago the server made the world it is on now.
Population
How busy is Skynet by C_Sky?
Last seen 29 days 8 hours ago, Skynet by C_Sky is offline at the moment.
How does Skynet by C_Sky rank against other Rust servers?
Player hours over seven days put Skynet by C_Sky at #16,810, in the top 70% of ranked servers.
Rules and settings
Which map does Skynet by C_Sky run?
Skynet by C_Sky runs a procedural map of size 4,000 with seed 363149, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Skynet by C_Sky?
The name Skynet by C_Sky does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Skynet by C_Sky run?
The build on Skynet by C_Sky is Rust network protocol 2633 and build 165217, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Skynet by C_Sky online, and how reliable is it?
Skynet by C_Sky is down just now; the last sighting was 29 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.
Where is Skynet by C_Sky located?
No region is published by Skynet by C_Sky. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.190.162.101:10900.
Lists and filters
Which Rust Heatmap lists and filters include Skynet by C_Sky?
The Rust Heatmap lists that Skynet by C_Sky fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Skynet by C_Sky mean?
These are the tags Skynet by C_Sky publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Skynet by C_Sky?
To join by console, open it with F1 in Rust and enter client.connect 85.190.162.101:10900. Or press Launch Rust on this page, which connects you through Steam.
