BunnieBee's
Offline 85.190.153.194:10700 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers, and #595 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:29 UTC FW27d ago | 2° | – | running | 0 |
| Sun 27 Sep, 18:55 UTC31d ago | 3° | held half | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on BunnieBee's?
The average peak across its recent wipes is 2 players. 6 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on BunnieBee's?
BunnieBee's has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 27 days 23 hours ago.
Player counts
How busy is BunnieBee's?
BunnieBee's went quiet 27 days 16 hours ago and is offline right now.
How does BunnieBee's rank against other Rust servers?
Player hours over seven days put BunnieBee's at #14,716, in the top 64% of ranked servers. Ranked against other quad servers, it comes in at #595.
Map and rules
Which map does BunnieBee's run?
The map on BunnieBee's is procedural, size 3,500 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on BunnieBee's?
The name BunnieBee's does not specify a gather rate. A group can have at most 4 players (quad). The server runs softcore, Facepunch's softer mode: you keep some of what you had. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does BunnieBee's run?
Rust network protocol 2634 and build 166494 is the build BunnieBee's runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is BunnieBee's online, and how reliable is it?
Last seen 27 days 16 hours ago, BunnieBee's is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 27 September 2026.
Where is BunnieBee's located?
No region is published by BunnieBee's. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.190.153.194:10700.
Lists and filters
Which Rust Heatmap lists and filters include BunnieBee's?
Modded Rust servers, by live population are the Rust Heatmap lists that BunnieBee's fits. Filtering the list by Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad brings it up.
What do the server tags on BunnieBee's mean?
The game's server browser reads the tags BunnieBee's publishes: gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp20 (Max players): The slot count is 20; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join BunnieBee's?
Enter client.connect 85.190.153.194:10700 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
