Rust HeatmapInfrared · players
IR live Players97,045 Servers11,869 Warm3,902 Fresh wipes · 3h396 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

TheWalkingDead

Online 85.190.128.216:10900 checked 8m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 17:00flare: a wipe in that hourThu 15:00
0
7-day average
peak –
#15,341
rank
top 69%
27d ago
last wipe
no schedule published
7d 2h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 8m ago

Li2Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Li3Server performance

02.557.51017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

7d 2h
Thu 5 Nov, 19:00 UTC
FW
35d 2h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
161 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
92 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
246 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
345 / 350

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TheWalkingDead?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on TheWalkingDead?

The only wipe on TheWalkingDead is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 27 days 22 hours ago the server made the world it is on now.

Player counts

How busy is TheWalkingDead?

The current population of TheWalkingDead is 0, against 50 slots. A seven-day average of 0 players.

How does TheWalkingDead rank against other Rust servers?

Ranked #15,341 on seven-day player hours, TheWalkingDead is in the top 69% of all ranked servers.

Rules and settings

Which map does TheWalkingDead run?

TheWalkingDead runs a procedural map of size 4,000 with seed 6738, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on TheWalkingDead?

A gather rate is not given in the name TheWalkingDead. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does TheWalkingDead run?

The build on TheWalkingDead is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is TheWalkingDead online, and how reliable is it?

Right now TheWalkingDead shows as online. Its reported uptime dates the last restart to about 12 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 30 September 2026.

Where is TheWalkingDead located?

Nothing about a region comes from TheWalkingDead. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 85.190.128.216:10900.

Does TheWalkingDead run smoothly?

The last 48 hours brought an average of 10 server fps and a floor of 8. The world held as many as 96,628 entities, buildings and deployables included. At its peak it held 2,410 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include TheWalkingDead?

The Rust Heatmap lists that TheWalkingDead fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on TheWalkingDead mean?

The game's server browser reads the tags TheWalkingDead publishes: gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join TheWalkingDead?

Enter client.connect 85.190.128.216:10900 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.