4Netplayers Rust Server probe 1
Offline 85.14.216.6:21400 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 12 days 6 hours ago.
Population
How busy is 4Netplayers Rust Server probe 1?
Last seen 11 days 9 hours ago, 4Netplayers Rust Server probe 1 is offline at the moment.
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Player hours over seven days put 4Netplayers Rust Server probe 1 at #13,065, in the top 60% of ranked servers.
Rules and settings
Which map does 4Netplayers Rust Server probe 1 run?
A procedural map of size 4,450 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server probe 1. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server probe 1?
A gather rate is not given in the name 4Netplayers Rust Server probe 1. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does 4Netplayers Rust Server probe 1 run?
Rust network protocol 2634 and build 167781 is the build 4Netplayers Rust Server probe 1 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
Offline at the moment: 4Netplayers Rust Server probe 1 was last seen 11 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 October 2026.
Where is 4Netplayers Rust Server probe 1 located?
No region is published by 4Netplayers Rust Server probe 1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 85.14.216.6:21400.
Tags
Which Rust Heatmap lists and filters include 4Netplayers Rust Server probe 1?
These Rust Heatmap lists include 4Netplayers Rust Server probe 1: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Rust Server probe 1 mean?
The game's server browser reads the tags 4Netplayers Rust Server probe 1 publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join 4Netplayers Rust Server probe 1?
To join by console, open it with F1 in Rust and enter client.connect 85.14.216.6:21400. Or press Launch Rust on this page, which connects you through Steam.