4Netplayers Rust Server probe 2
Offline 85.14.216.55:25000 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 22 hours ago.
Population
How busy is 4Netplayers Rust Server probe 2?
Last seen 10 days 20 hours ago, 4Netplayers Rust Server probe 2 is offline at the moment.
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
Player hours over seven days put 4Netplayers Rust Server probe 2 at #15,271, in the top 70% of ranked servers.
Settings and rules
Which map does 4Netplayers Rust Server probe 2 run?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server probe 2?
No gather rate appears in the name 4Netplayers Rust Server probe 2. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does 4Netplayers Rust Server probe 2 run?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server probe 2 runs. To join, your game must match the protocol; Steam handles the update.
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
4Netplayers Rust Server probe 2 is down just now; the last sighting was 10 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is 4Netplayers Rust Server probe 2 located?
No region is published by 4Netplayers Rust Server probe 2. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 85.14.216.55:25000 is its address.
Tags
Which Rust Heatmap lists and filters include 4Netplayers Rust Server probe 2?
These Rust Heatmap lists include 4Netplayers Rust Server probe 2: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Rust Server probe 2 mean?
These are the tags 4Netplayers Rust Server probe 2 publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join 4Netplayers Rust Server probe 2?
To join by console, open it with F1 in Rust and enter client.connect 85.14.216.55:25000. Or press Launch Rust on this page, which connects you through Steam.