4Netplayers B-Town
Offline 85.14.216.33:21900 checked 41d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on 4Netplayers B-Town?
4Netplayers B-Town has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 42 days 15 hours ago the server made the world it is on now.
Player counts
How busy is 4Netplayers B-Town?
4Netplayers B-Town went quiet 41 days 20 hours ago and is offline right now.
How does 4Netplayers B-Town rank against other Rust servers?
The top 70% of ranked servers includes 4Netplayers B-Town, at #15,478 for player hours over the last seven days.
Settings and rules
Which map does 4Netplayers B-Town run?
A procedural map of size 4,000 with seed 1234567890, generated by the game, runs on 4Netplayers B-Town. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 4Netplayers B-Town?
A gather rate is not given in the name 4Netplayers B-Town. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does 4Netplayers B-Town run?
The build on 4Netplayers B-Town is Rust network protocol 2633 and build 163794, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers B-Town online, and how reliable is it?
Offline at the moment: 4Netplayers B-Town was last seen 41 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 16 September 2026.
Where is 4Netplayers B-Town located?
Nothing about a region comes from 4Netplayers B-Town. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 85.14.216.33:21900.
Tags
Which Rust Heatmap lists and filters include 4Netplayers B-Town?
The Rust Heatmap lists that 4Netplayers B-Town fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on 4Netplayers B-Town mean?
These are the tags 4Netplayers B-Town publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join 4Netplayers B-Town?
Enter client.connect 85.14.216.33:21900 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.