4Netplayers Rust Server probe 2
Offline 85.14.216.2:22100 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on 4Netplayers Rust Server probe 2?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Server probe 2's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 41 days 23 hours ago the server made the world it is on now.
Population
How busy is 4Netplayers Rust Server probe 2?
Last seen 34 days 9 hours ago, 4Netplayers Rust Server probe 2 is offline at the moment.
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
The top 71% of ranked servers includes 4Netplayers Rust Server probe 2, at #15,641 for player hours over the last seven days.
Settings and rules
Which map does 4Netplayers Rust Server probe 2 run?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server probe 2?
A gather rate is not given in the name 4Netplayers Rust Server probe 2. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does 4Netplayers Rust Server probe 2 run?
Rust network protocol 2633 and build 165217 on Linux is what 4Netplayers Rust Server probe 2 runs. To join, your game must match the protocol; Steam handles the update.
Is 4Netplayers Rust Server probe 2 online, and how reliable is it?
4Netplayers Rust Server probe 2 is down just now; the last sighting was 34 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 September 2026.
Where is 4Netplayers Rust Server probe 2 located?
A region is not published for 4Netplayers Rust Server probe 2. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 85.14.216.2:22100.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Rust Server probe 2?
These Rust Heatmap lists include 4Netplayers Rust Server probe 2: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on 4Netplayers Rust Server probe 2 mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags 4Netplayers Rust Server probe 2 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join 4Netplayers Rust Server probe 2?
Press F1 in Rust to open the console, then enter client.connect 85.14.216.2:22100. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.