[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC4d ago | 3° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [4Netplayers] Rust beer test Server 7?
At their busiest, its recent wipes averaged 3 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [4Netplayers] Rust beer test Server 7?
Its rhythm cannot yet be told: too few of [4Netplayers] Rust beer test Server 7's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 4 hours ago.
Population
How busy is [4Netplayers] Rust beer test Server 7?
[4Netplayers] Rust beer test Server 7 currently has 0 of its 10 slots filled. The average across the last seven days is 0 players; the peak reached 3. Its busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.
How does [4Netplayers] Rust beer test Server 7 rank against other Rust servers?
Player hours over seven days put [4Netplayers] Rust beer test Server 7 at #5,115, in the top 23% of ranked servers.
Map and rules
Which map does [4Netplayers] Rust beer test Server 7 run?
A procedural map of size 3,650 with seed 281169553, generated by the game, runs on [4Netplayers] Rust beer test Server 7. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [4Netplayers] Rust beer test Server 7?
A gather rate is not given in the name [4Netplayers] Rust beer test Server 7. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does [4Netplayers] Rust beer test Server 7 run?
Rust network protocol 2635 and build 168909 is the build [4Netplayers] Rust beer test Server 7 runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [4Netplayers] Rust beer test Server 7 online, and how reliable is it?
The server is up at the moment: [4Netplayers] Rust beer test Server 7 is online. The uptime it reports puts the last restart at about 18 hours ago. It was up 77 of 168 hours across the last 7 full days, or 46% of the time. The first record of it on Rust Heatmap is 27 September 2026.
Where is [4Netplayers] Rust beer test Server 7 located?
Nothing about a region comes from [4Netplayers] Rust beer test Server 7. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 85.14.214.121:28015 is its address.
Does [4Netplayers] Rust beer test Server 7 run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and the rest of the world came to as much as 74,571 entities. The highest memory use was 2,434 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [4Netplayers] Rust beer test Server 7?
These Rust Heatmap lists include [4Netplayers] Rust beer test Server 7: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on [4Netplayers] Rust beer test Server 7 mean?
These are the tags [4Netplayers] Rust beer test Server 7 publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [4Netplayers] Rust beer test Server 7?
Press F1 in Rust to open the console, then enter client.connect 85.14.214.121:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.