Rust HeatmapInfrared · players
IR live Players56,681 Servers11,752 Warm3,410 Fresh wipes · 3h130 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

[4Netplayers] Rust beer test Server 7

Online 85.14.214.121:28015 checked 9m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Tue 00:00flare: a wipe in that hourWed 21:00
0
7-day average
peak 3
#5,115
rank
top 23%
4d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9m ago

Li2Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Li3Server performance

01020304000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep2 Oct4 Oct26 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:01 UTC4d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
61 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
61 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
51 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
9 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [4Netplayers] Rust beer test Server 7?

At their busiest, its recent wipes averaged 3 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on [4Netplayers] Rust beer test Server 7?

Its rhythm cannot yet be told: too few of [4Netplayers] Rust beer test Server 7's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 4 hours ago.

Population

How busy is [4Netplayers] Rust beer test Server 7?

[4Netplayers] Rust beer test Server 7 currently has 0 of its 10 slots filled. The average across the last seven days is 0 players; the peak reached 3. Its busiest point in the last 48 hours was 19:00 UTC, averaging 3 players.

How does [4Netplayers] Rust beer test Server 7 rank against other Rust servers?

Player hours over seven days put [4Netplayers] Rust beer test Server 7 at #5,115, in the top 23% of ranked servers.

Map and rules

Which map does [4Netplayers] Rust beer test Server 7 run?

A procedural map of size 3,650 with seed 281169553, generated by the game, runs on [4Netplayers] Rust beer test Server 7. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [4Netplayers] Rust beer test Server 7?

A gather rate is not given in the name [4Netplayers] Rust beer test Server 7. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does [4Netplayers] Rust beer test Server 7 run?

Rust network protocol 2635 and build 168909 is the build [4Netplayers] Rust beer test Server 7 runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is [4Netplayers] Rust beer test Server 7 online, and how reliable is it?

The server is up at the moment: [4Netplayers] Rust beer test Server 7 is online. The uptime it reports puts the last restart at about 18 hours ago. It was up 77 of 168 hours across the last 7 full days, or 46% of the time. The first record of it on Rust Heatmap is 27 September 2026.

Where is [4Netplayers] Rust beer test Server 7 located?

Nothing about a region comes from [4Netplayers] Rust beer test Server 7. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 85.14.214.121:28015 is its address.

Does [4Netplayers] Rust beer test Server 7 run smoothly?

It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and the rest of the world came to as much as 74,571 entities. The highest memory use was 2,434 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include [4Netplayers] Rust beer test Server 7?

These Rust Heatmap lists include [4Netplayers] Rust beer test Server 7: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on [4Netplayers] Rust beer test Server 7 mean?

These are the tags [4Netplayers] Rust beer test Server 7 publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [4Netplayers] Rust beer test Server 7?

Press F1 in Rust to open the console, then enter client.connect 85.14.214.121:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.